CAPABLE: Creative Arts Performance and Application in a Blended Learning Environment

Description

In a world in which technology is increasingly ubiquitous, artists continue to struggle to find a sense of purpose, community, and humanistic value in digitally augmented spaces. We were placed in the rare position of having a choreographer and photographer seek our online learning team to translate their in-person workshops into blended learning environments. Through the lens of the QM framework, we were able to leverage multimedia, virtual conferencing, and project-based learning in an online environment to enhance face-to-face coursework. Students positively responded to the ability to press the limits of their creative mindsets in their individual safe havens and with their collective peer group. You will leave with strategies and evidence to support the collaboration of online and physical curriculums. This session is intended for audiences of all experience levels. While the focus of this experience is design and arts curriculum, this framework could be applied to any discipline.

How can a course focused on pushing the boundaries of creativity through movement and imagery be enhanced by online learning? In this session, we will share how a studio dance and art course integrated online learning components to complement the in-class experience. You will learn about our efforts to design an online learning environment that supports a physical and social curriculum using the QM framework. This session is relevant for all experiences and disciplines.

Presenter First Name:
Allison
Presenter Last Name:
Hall
Presenter Email:
abhall4@asu.edu
Names of Co-Presenters
Rowan de Faria
Toby Kidd

CAPABLE: Creative Arts Performance and Application in a Blended Learning Environment